More than in any other recent shooter, you can feel yourself improving your positioning, movement, and shooting over time, to the point that it's tough to put down. It manages to recapture joy of the older Halo games through simplicity and the aforementioned brilliant gameplay. I won't spend much time on it since you've likely been playing it for weeks now, but it's excellent.
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The final aspect of Halo Infinite that simply can't be overlooked is the multiplayer. You Already Know How Great the Multiplayer Is It's best to avoid any explanation of the story and who's involved, but the central characters' journey is engaging and even a little emotional, and it benefits from the linearity, so mainlining the story missions is likely the way to get the most out of it. The antagonists, while menacing, aren't quite so memorable, but that may be due to underwhelming boss fights than their role in the story. His two partners in Infinite are fantastic too, benefitting from some stellar voice work.
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More so than I've experienced from Halo, the Chief is given real heart in Infinite, with his drive coming from much more than a desire to win the fight.
#Halo infinite rating series#
Halo Infinite is still a linear shooter, and I think it's better for it.Īs someone who's played most of Halo series but never dived into the lore, the warring factions and heavy nods to previous games went over my head at times, but Infinite is mostly about a central trio attempting to bring peace.Īnd that central trio is excellent, grabbing your attention from the first minute to the last, with you really caring about them by the time the credits roll.Īs a straight talking, seemingly emotionless character, Master Chief doesn't get enough credit for how great a protagonist he is. That's not to say the open-world diminishes the overall experience significantly, since it's great in and of itself - it just doesn't advance the series in the way you might expect. When you're spending up to an hour or two at a time away from the open world, it doesn't feel necessary to explore it once you get the chance to.Įven most of the missions that take part in it are linear, asking you to just go from once place to another to secure a base or find a character. Instead, Infinite uses its new-found scale to simply put you far away from the objective. It doesn't take advantage of the scale by asking you to go back and forth between key locations, learning the lay of the land, as many open world games do. Infinite is a linear adventure, using the open-world to simply elongate sections of the campaign, rather than add depth to it. Without using it, Infinite’s campaign would be so much tougher, but it’s not just a necessity, it really improves the combat from start to finish.įor probably 75% of the story, you're in the lavish arenas and corridors that you'd expect from the Halo series. It soon becomes a vital part of Master Chief’s arsenal, not only as a means of escape but as a weapon, using to stun enemies as well as manoeuvre them into a position that makes you safer. The star of Halo Infinite's gameplay is the new Grappleshot, though, which makes the action significantly quicker and so much more complex and intense. Just about getting to safety when you’ve got a less powerful weapon and multiple enemies rushing you is brilliant, but the spikes certainly get frustrating from time to time. Sometimes that is diminished by inexplicable difficulty spikes, which interestingly come when overwhelmed by standard enemies rather than boss fights (which are generally quite simple throughout).
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It forces you to keep switching up how you approach situations, which ensures the combat stays fresh.
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You’ll have your favourites you keep an eye out for, but sometimes you just have to pick up whatever is nearby. From the classic battle rifles to plasma cannons and Needler, the weapons are so different that they change how you play, without you wanting to avoid any of them.Ī paucity of ammo also forces you to mix it up. The weapons also play a huge part in how great Halo Infinite feels to play.